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After selecting "Dismantle", the Unreal game client makes an HTTP request to the inventory service's dismantle endpoint. The body contains a JSON payload indicating the specific item being dismantled.

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В России ответили на имитирующие высадку на Украине учения НАТО18:04

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That’s a similar amount of CPU usage as when we started - but I’m running with 250 users, not 10. 25 times faster isn’t bad. With this setup, I’m able to support about 2,500 concurrent users before I start to see any stuttering.